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Liminal Heist
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RavenPhantom5321 RavenPhantom5321
Availability 4147 pcs.
Price 0.15 $
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Liminal Heist

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>Steam Store<

About the game:

A first-person horror game where the creature hunts not by sight, but by sound. You broke into an empty mansion — and the door closed by itself. The corridor beyond the hallway was six meters long, and you have been walking through it for twenty minutes. There is someone else here. It does not see you. It hears you.

In LIMINAL HEIST, every action has a price in decibels. A sneaking step — almost nothing. Running — a scream throughout the whole house. A bumped chair, a can knocked off a shelf, a broken bottle — the creature hears all of it, and every wall between you muffles the sound by more than half. Making noise behind two partitions is almost safe. Running down a straight corridor is suicide.

Objective: find 3 blueprint sheets and 5 teleport parts, bring them to the platform in the great hall and activate it. During activation, you cannot step off the circle — the field will collapse.

The house is generated anew on every run and deliberately confuses you with repeating rooms. A spray paint can is the only way to understand whether you have been here or not: draw anything on the walls, the lines flow freely, as your hand leads. Glowsticks mark dead ends with light. Sound traps, assembled from an alarm clock, a spring and wire, trigger after 18 seconds and lure the creature to the other end of the house. You can hide in a closet — if you hold your breath.

And when it is too late to hide — there is a flashlight: blind the creature at the moment it howls. And somewhere in the house lies a shotgun. Two charges. No more.

KEY FEATURES:

THE CREATURE HUNTS BY SOUND. An honest sound model: action volume, attenuation through walls, AI that goes toward noise rather than a silhouette;

SOUND IS YOUR CURRENCY. Sneaking, walking, running, dropping objects — every rustle is part of the survival budget;

SURVIVAL TOOLS: a spray can with free drawing on walls, glowstick markers, craftable sound traps, closets with breath-holding;

FLASHLIGHT AND SHOTGUN. Blind the creature at the moment of its howl — or spend the only two rounds;

SILENCE AS A CHOICE. Any item can be picked up and either thrown — loudly, throughout the whole house, — or carefully placed down, almost silently;

DOORS THAT MATTER. A closed door muffles sound almost like a wall — close them behind you. The creature does not open doors: it breaks them down, and the broken doors show where it has passed;

THE HOUSE IS DIFFERENT EVERY TIME. Deterministic generation by seed: enter a word — get the same mansion. One seed = one layout;

NOT A SINGLE THIRD-PARTY LIBRARY. Pure WebGL2: levels, all textures and all furniture are generated by code at launch;

5 STEAM ACHIEVEMENTS;

TWO LANGUAGES: Russian and English.

Game price on Steam - 465 rub. / Steam price - $9.99
All keys are Region Free, which means they can be activated on any accounts, regardless of country. / All keys are Region Free and can be activated worldwide

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