COSMIC WARFRONT
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About the game:
YOU ARE THE LAST LINE OF DEFENSE
The outer sectors have gone silent. The defense network has been hijacked. An AI named Archon has turned humanity's infrastructure into a weapon — and now it is working against its creators.
You are the pilot of a heavy combat platform. 12 sectors of dead space, three armies, and one chance to reach Archon's core.
No one is coming to help. Only you and what you assemble from your ship.
ASSEMBLE. ADAPT. BREAK THROUGH.
Cosmic Warfront is not one ship with one gun. It is a combat machine constructor.
The chassis defines the style. Weapons define the rhythm. A drone covers weaknesses. Modules and artifacts turn a good build into an unbeatable one.
6 CHASSIS:
- Interceptor — speed, combo multipliers, time slowdown
- Assault — balance, orbital strikes on groups
- Engineer — drones, repair, defensive dome
- Dreadnought — armor, increasing damage at the cost of shields
- Vanguard — frontal attack, system overload, tanking
- Spectre — crits, phase windows, surgical precision
8 WEAPON TYPES — from homing missiles and chain lightning to ricochet flechettes and plasma volleys.
4 COMBAT DRONES — assault, repair, anti-missile, radar.
30+ MODULES and ARTIFACTS of four rarity levels.
192+ base build combinations. With modules and artifacts — thousands. Two identical runs are impossible.
FOUR RESOURCES. NOT A SINGLE EXTRA ONE.
You cannot just hold down the trigger here. Every decision is a compromise:
- Shield — regenerates, but every hit resets the timer
- Hull — when the shield falls, damage goes here. It will not recover without repair
- Energy — dash, railgun, EMP, ultimate. Spent it on dashes — nothing left to finish off the boss
- Heat — held down the trigger for too long — the weapon goes silent at the worst moment
A good pilot shoots accurately. A great one knows when not to shoot.
THREE ARMIES. THREE TACTICS. THREE BOSSES.
A tactic that works against one faction will fail against another.
SYNTHETIC SWARM — Swarm
Dozens of small targets. Rammers, jumpers, living bombs. One by one — nothing. As a wave — death.
Boss QUEEN: fan spreads of projectiles, homing, increasing aggression with each phase.
GUARDIAN MACHINES — Guardians
Beams, shields, traps. They do not chase — they cut off all paths.
Boss PRISM: a puzzle fight. Read the patterns or die.
SPACE MARAUDERS — Marauders
Mines, heavy armor, brute firepower.
Boss CARRIER: drones, mines, and missile volleys at the same time. Multitasking or death.
8 elite modifiers — teleportation, vampirism, berserk, regeneration — make familiar enemies unpredictable.
MASTERY IS REWARDED
The game senses how you play and pays for risk:
- Kill Streak / Multi-Kill — kill streaks multiply the reward
- Adrenaline Rush — on the brink of death, you are stronger
- Perfect Dodge — a perfect dodge grants a bonus
- Near-Miss — flying close to a projectile restores energy
- Berserker Mode — 30 kills in a row activate berserker mode
- Danger Zone — a bonus when you are surrounded
- Last Stand — one resurrection per sector
- Overkill Explosion — excess damage spreads across the area
20 combat mechanics. Risk more — get more.
4 GAME MODES
- CAMPAIGN — 12 sectors, 4 acts, a full story. Shops between missions, upgrade choices, final battle with Archon.
- ENDLESS — Endless waves. How far will you last?
- CONTRACTS — Fixed modifiers, increased reward. A specific challenge.
- DAILY SEED — One seed per day for everyone. Same conditions. Pure competition.
Each mode — on 4 difficulty levels: Arcade, Standard, Veteran, Hardcore.
7 MISSION TYPES x 6 BIOMES
Missions: Survive, Hold Beacon, Escort Core, Hunt Elites, Destroy Relay, Boss Assault and special operations.
Biomes: nebulae, asteroid belts, dead orbits, magnetic storms, empty sectors, gravitational anomalies.
Each mission and biome combination changes tactics. You will not encounter two identical sectors.
KEY FEATURES
- 192+ build combinations — chassis, weapons, drones, modules, artifacts
- 4 real-time resources — shield, hull, energy, heat
- 3 factions with unique AI — adapt to each or lose
- 20 mastery mechanics — the game rewards risk and precision
- Global leaderboards
- Campaign with a story — 12 sectors, 4 acts
- Daily challenges — fair competition on equal terms
- Full control customization
- 2 languages — Russian, English
- Works on any hardware
Helios-9 is silent. Archon waits. The question is not whether you can do it — but what build you will assemble for it.
COSMIC WARFRONT. ASSEMBLE. ADAPT. BREAK THROUGH.
Steam price - 99 rub. / Steam price - $1.99
All keys are Region Free, which means they can be activated on any accounts, regardless of country. / All keys are Region Free and can be activated worldwide